Wander Isle Studios
Lead Environment Artist
Duties include overseeing the creation of all environment assets and textures that are to be used by the level designers. Create standardized processes for other artists. Create assets and textures for use in game environments.

08/2015 - Current

Space Dwarves Entertainment
Lead Environment Artist
Model, unwrap, bake, and texture new assets as needed while ensuring poly counts stay within acceptable range. Clean up existing assets by reducing polygonal counts, fixing UV’s, creating light maps, correcting textures, and ensuring optimization. Work with Environment Artists by assigning new tasks, critiquing work, creating guidelines and standards, and working to maintain quality asset creation across the team.

06/2014 - 08/2015

Game Tester
Worked with other team members to remotely test games in the early stages of development.

3/2014 - Present


University of Texas – Dallas
B.A., Arts and Technology – Game Design