UE5 shot with a simple landscape material that blends between the different textures and some early morning lighting.
UE5 shot with a simple landscape material that blends between the different textures and some evening lighting.
UE5 shot with a very high camera to show the blending between textures to help reduce noticeable texture tiling.
Game Ready Stylized Grass - Substance Designer
Game ready stylized grass made entirely in substance designer. The goal for this was to create a game ready texture that could be dropped into Unreal and used either with landscapes or vertex painting to help hide any texture repetition. The texture was entirely made in Substance Designer and rendered out in Marmoset and UE5.